SHOOTIST

  • A Dexterity 9 and Constitution 9 are required to play a Shootist.
  • Shootists use a d6 for their Hit Die. At 1st level they begin with their Constitution in Hit Points.
  • Shootists may use any Normal melee weapon in one hand, always keeping a hand free to draw down. They may also use any Normal ranged weapons.
  • They may, of course, use pistols, shotguns, and rifles. If they find it, they can even use a cannon effectively.
  • They save as a Soldier.
  • They may roll Search, even if normally inapplicable, to listen for peculiar noises.
  • Shootists may either reload and fire in the same round or aim and fire in the same round.
  • When determining their Luck at the beginning of the game, Shootists roll 1d4+Charisma bonus, instead of 1d4+1.
  • At level 3, they may use their Dexterity to attract Helpers and determine Morale.
  • At level 5, your Charisma bonus is also a number of Trick Shots you can perform in a day. Trick Shots can be used to:
    A. ignore one increment of Range penalties on a shot,
    B. roll your attack and damage simultaneously, sacrificing any amount of your damage result to add to your To Hit value to ensure a hit
    or C. Ricochet once, allowing you to hit targets behind cover and such.
    Only one Trick Shot effect may be used on any attack.
  • At level 8, they may reload, aim, and fire in the same round.
  • At level 9 they establish a hideout and form a gang, attracting 1d3 Pros and 1d2 Shootists per level.
  • At level 10 they may use multiple Trick Shot effects in the same round.
  • At level 13, so long as your target is in range and you use a pistol or rifle, you do not need line of sight to your target. You must still roll to hit.
  • Shootists may advance to level 16.
Features Level XP HP
Keen Ear
Shifty
1 0 Constitution score
2 2000 +1d6+Constitution bonus
Posse 3 4000 +1d6+Constitution bonus
4 8000 +1d6+Constitution bonus
Trick Shot 5 16000 +1d6+Constitution bonus
6 32000 +1d6+Constitution bonus
7 64000 +1d6+Constitution bonus
Great Shot 8 120000 +1d6+Constitution bonus
Gang 9 240000 +1d6+Constitution bonus
Sure Shot 10 360000 +2
11 480000 +2
12 600000 +2
Master Shot 13 720000 +2
14 840000 +2
15 960000 +2
16 1080000 +2

SHOOTIST

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