- Roll 1d100 on the Level Up chart. Note your Leveling Chart benefit.
- Roll your Hit Die (and add any bonuses) to determine new Hit Points, or add the Hit Points you get by level in later levels.
- Gain any extra benefits per level granted by your Class.
- Gain 1 point of Luck.
- Adjust all of your numbers.
|1-25||+1 to an Ability Score (roll 1d6 to determine, none may be advanced beyond 18 in this way)|
|26-40||+1 to Saving Throws|
|41-60||+1 to hit|
|81-95||+1 Skill Point|
|96-100||+1 attack per round|