Leveling Up

  1. Roll 1d100 on the Level Up chart. Note your Leveling Chart benefit.
  2. Roll your Hit Die (and add any bonuses) to determine new Hit Points, or add the Hit Points you get by level in later levels.
  3. Gain any extra benefits per level granted by your Class.
  4. Gain 1 point of Luck.
  5. Adjust all of your numbers.
1-25 +1 to an Ability Score (roll 1d6 to determine, none may be advanced beyond 18 in this way)
26-40 +1 to Saving Throws
41-60 +1 to hit
61-80 +1 damage
81-95 +1 Skill Point
96-100 +1 attack per round

Leveling Up

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